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The RenderMan Shading Language Guide presents the skills you need to become proficient with RSL so that you can use them to create amazing special effects for use in movies, video games, and more. This talk focuses on the newest release in RenderMan 22.5 and its adoption at Pixar Animation Studios for rendering future movies. The book presents over 80 complete shaders and teaches good coding style and techniques. Once you have the basics down, you'll move on to more advanced shading skills including raytracing, global illumination, pattern anti-aliasing, and DSO shadeops. After converting all RenderMan shaders to GPU shaders in a preprocess using the shader compiler. After that you'll try your hand at some simple shading methods such as light and volume shaders. (RSL), a C-like language designed specifically for shading.
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Beginning with an introduction to RSL, you'll learn about the shader writing process and how to set up a proper shader developing environment.
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A comprehensive guide to the RenderMan Shading Language (RSL), the book teaches experienced 3D animators and artists fundamentals through advanced RSL and image synthesis concepts. The RenderMan Shading Language Guide shows you how to master this powerful rendering program, used by filmmakers in conjunction with 2D and 3D painting, modeling, and animation software to transport audiences to faraway lands and awe them with fantastic creatures. The RenderMan Shading Language Guide Discover how to achieve the stunning imagery and dazzling effects that wow audiences in animated and live action motion pictures.